I have actually been a follower of Redemption since it first came out in 1995. At that time, I was heavy into Magic: The Gathering (MTG) but was desperately looking for something that had the same depth but could be played with my Christian friends. So when Redemption was introduced, I was there. I bought several starter packs and a bunch of boosters just to start. I raced home broke open the box and boosters and read the rules. And then the disappointment came. I walked through the first game and then played a couple of times with a friend of mine. He had never seen MTG and totally loved the game. I was not. On the surface it was alright and I know over the years they tweaked the rules. But the game bored me. To be fair that was because I had come from MTG with great depth and range of strategy to one that had precious little strategy. That said, let us take a deeper look at the game itself and see how it fairs.
LOOK
Honestly I think this game suffers from a lack of ability to change. I mention this because the “Game of Thrones” card game came out and was good in design. However, after the company (Fantasy Flight Games) that produced the game achieved some notoriety and developed a few more games, they went back and redesigned the entire graphics of the game using an artist. The result was their new “Game of Thrones” Living Card Game line that has won awards and is slick to play. Redemption is in the same boat. The original graphical layout of the cards was alright in the beginning when the company was brand new and breaking into the market, but needs a redesign by an artist now that they have been around and also won awards and has made a name for themselves. I think if they were to redesign the cards and give them a more mature makeover, the game would have greater appeal.
All that said, looking at the cards one can’t help but get the impression that they were made for children. They look cartoony and hand draw almost with crayons. The banner on the bottom of the cards where the Scripture resides is awful. To add to the mess, much of the text is not easy to read sitting on top of the image (for cards with special text) as well as obscuring the artists image. As an example, “Canaan” and “Cherubim” just to name a couple are very hard to read the special ability text. Sometimes the card name is hard to read as there is not enough contrast with the background. As an example, “Angel with the Secret Name” is very hard to read the title of the card. Finally, the artist images themselves vary quite a bit from ones that are very comic style to one that are fairly slick almost painting style to ones that just look awful.
With all of this said, I have to give Redemption a 1 out of 5 for LOOK.
FEEL
Perhaps because I came from playing MTG, I can see just how simple this game is and almost one dimensional in strategy that I can be very critical. I know some people love this game and will defend it to the bitter end, but I think if they were to sit down for a moment and take a real look at what is right and wrong with the game they would agree that it is in need of a makeover.
The overall concept of the game is to win lost souls from your opponent. The first problem that I have with the game is that in order for you to have a chance at winning the game your opponent MUST draw lost souls from his deck to put in play. Often when I would play, one of us would wind up drawing more lost souls than another. This means that one player might have four lost souls out while another player may only have one lost soul in play. This unbalances the game making the victory condition random as to when it can be completed and in some cases makes victory impossible for a player whose opponent draws well and just does not get five lost souls before the game is over. I am sure since the game has been around for sixteen years with many tournaments and the like that this is rare and they probably have statistics on how rare this is but it is possible and that in and of itself makes the game unbalanced and unfair.
The next problem with the game is that it lacks in depth. One can argue with me, but if you create a deck that is designed to just win souls (i.e. no evil characters or evil enhancements just heroes and enhancements and any other supporting style cards) then as long as you do not draw your five souls before your opponent you will win every time. The only other real strategy is to fill your deck about half and half with evil and hero style cards and attempt to battle it out while defending your land of bondage. I realize there have been expansions that add a bunch of different style cards to enhance the game play but at the end of the day, you need the lost souls and therefore, have very limited strategy.
Take the “Game of Thrones” LCG game and you will find that while the way to win the game is to gain twenty influence, there are multiple ways to achieve that end. Especially since, characters can participate in three different and distinct styles of attack to gain those influences. Not to mention the one with the most strength gains influence and the host of many other cards that support this end. In short there are a multitude of ways to achieve the main goal of winning the game.
If we look at MTG for a moment, there are really two victory conditions. The first is to kill your opponent and the second is to run his draw deck out of cards. Even with just two victory conditions, the game has thousands of ways to win. You can directly attack with lightning bolts and fireballs, you can indirectly attack with creatures (and there is a host of different ways these work including blocking, trample, banding, flying, etc), and the list goes on and on and on. In fact, when I was playing I had a dozen different themed decks all of which were designed to take out my opponent and played against an equal number of themed decks my opponents created and none of these were the same. Redemption lacks this depth.
All of this said, Redemption does get a few things right. On the table, it accurately depicts what spiritual warfare is like with the forces of good battling against the forces of evil to save the souls of man. In addition, the Scripture on every card adds to its biblical authenticity (even though you can have people fighting together or against one another that never lived in the same time period, but I can easily see past that). I can honestly see that I see where they were going and it was a valiant effort that just didn’t pay off the way they would have liked it too.
As much as I would love this game to have great depth and slick gameplay, I have to give Redemption a 2 out of 5 for FEEL.
FUN
Let’s face it, no matter how the game looks or feels the real test of a good game is whether or not it is fun to play. For Redemption, I can say that it is fun to play. There are things that I wish were different about the game, but cracking open a box and sitting with friends around a table with this game will amount to an evening of fun. At least it will for those who have not played other more involved collectible style card games.
I will add that this game is more fun for children than adults as this game seems to be, from my perspective with the simple rules and kidish look, to be geared more for younger age groups.
I will give Redemption a 4 out of 5 for FUN.
FAMILY
Since Redemption is based on the Bible and works out the concepts of saving people’s souls, which is in essence the great commission, this game is very family friendly. There is really not much negative that can be said from a family point of view.
I will give Redemption a 5 out of 5 for FAMILY.
STAY
This is really where the rubber meets the road. How likely is one to pick this game out of a stack of games and play it again. How likely is one to call up their friends and invite them over for a gaming night with Redemption being the headliner. From my perspective, the answer is not that likely. Yes, it was fun and family friendly to play but there are serious issues with how the overall game plays making it either simple to play or frustrating (if you are the one waiting for your opponents to draw lost souls so you can try and win the game).
I will have to give Redemption a 1 out of 5 for STAY.
OVERALL
Overall, Redemption scored a 1 for LOOK, 2 for FEEL, 4 for FUN, 5 for FAMILY and 1 for STAY giving us a sum of 13 out of 25 for total of 52%. On my scale, that means a good effort by the designers but a game that is best just passed over.
OVERALL SCORE 52%
CONCLUSION
I know from many emails that Rob Anderson and the Cactus Game Design company are a bunch of great people with a great heart for Jesus. Their effort was amazing in creating the game and charting the new territory of getting this game to market in an environment that is still wrongly hostile towards gaming thinking it either demonic or a waste of time. They have achieved what some might have thought was the impossible. However, to be true, now is the time to go back and redesign Redemption from the ground up (Redemption 2, or maybe Salvation, or something) with new slick graphics that effectively convey the important information while having a mature overall look and feel and new game mechanics that will advance this game from it’s infancy to a mature solid game that people of all ages will want to play over and over again. At least I think that is what I would do if I was in their position. Either that or just stop producing Redemption and create an entirely new card game using the popularity of Redemption as a springboard to the new game.
Recently, I discussed what truly is at the core of all gaming and that is fellowshipping (“Gaming – The Lost Art of Fellowship”, http://www.aquizone.net/blogs/aquiman/stuff/gaming-the-lost-art-of-fellowship). If you have not read this post yet, I highly recommend that you do because it will give insight into the gaming community and simply why people play games and are passionate about them.